Reeha.
Your daily
rehab companion.
A little play.
Every day.
Turning everyday movements into playful moments of home rehabilitation.
Watch Reeha in action
- My contribution
- Product Design · Product Strategy
UX Research · Prototyping - Team
- Evan Zhang, Yaezi Lee, Sue Hong
- Timeline
- Fall 2025 · 6 weeks
MUSE Design Awards 2026 / Gold
Indigo Design Award 2026 / 2 Silver awards
Recovery takes practice. Coming back takes motivation.
Repetitive tasks, slow improvements, and limited guidance can make home rehabilitation difficult to sustain. Reeha brings guided movement, playful feedback, and provider support into one daily experience.
Meet Reeha — from a daily exercise plan to a moment of play.
Main page
The home page reduces friction at the start of each day and keeps users oriented, motivated, and connected throughout rehabilitation.

Start today’s exercise
Patients choose how they want to train, supporting focused exercise and game-based rehabilitation without adding friction.

Mode selection
Tutorial
The tutorial aligns movement and interaction, helping patients understand how physical actions translate into progress.

Exercising through playing
Gameplay closes the loop between movement and outcome, turning physical effort into immediate, visible feedback.

Exercise reports
The report makes progress visible, helping patients reflect on consistency and improvement across each day.

Keep care connected
The clinic page brings prescriptions, recovery progress, treatment information, and appointment history into one shared view.

Research
Stakeholder Map
Who are our primary and secondary target users?
We focused on adults aged 25–60 with experience of upper-limb rehabilitation at home. Occupational therapists, physical therapists, physicians, families, and caregivers helped frame the wider care system.

User / Expert Interview
Understanding patient pain points and needs
Across 8 user interviews and 4 expert interviews, we heard that patients needed more than instructions. They wanted to feel supported, understand their movements, and see evidence of progress.

“Only around 20% of patients consistently follow their prescribed home exercise program, and many perform exercises incorrectly.”
Interview Key Insights
Data analysis of user pain points
Three recurring barriers shaped the product direction: unclear feedback from existing tools, physical uncertainty while practicing alone, and the emotional fatigue of repetitive recovery work.
75%
Design & Tech Gaps
- Limited real-time feedback
- Limited personalization
- Poor continuity
100%
Psychological Barriers
- Pain
- Stiffness
- Uncertainty
100%
Emotional Barriers
- Repetitive
- Depression
- Anxiety
“It’s hard to describe how much force to apply… I was worried that my recovery didn’t have any progress.”
“You don’t have access to all the medical tools at home, so it can be hard to know whether you’re doing it right.”
Design Question
How might we make patients feel guided, encouraged, and connected throughout home rehabilitation?
Process
From a rehab movement to a cupcake.
Muscular Cupcake makes the relationship between effort and outcome tangible. A guided body movement becomes a familiar action: piping frosting. This became our working example for prototyping motion-based play.
“I wanted to go back to my everyday hobbies like baking.”Watch prototype video

Physical input
The proposed system uses a TrueDepth camera to capture movement. The prototype tests joint positions against a threshold to map movement to game actions.
A continuous feedback loop
Movement drives the mini-game. The service concept connects session reports to provider follow-up and the next exercise prescription.
Making the experience easier to follow.
From early flows to high-fidelity screens, ongoing testing guided the work toward readability, accessibility, and clearer interaction.
We explored how to make the daily starting point obvious, explain body movements before play, and carry useful feedback through to the report.
Design and prototyping tools: Figma, Adobe Creative Suite, generative AI, and vibe coding.

Putting play into people’s hands.
At the Interactive Product Design Launch Exhibition, participants from different backgrounds tried the prototype. Many described the game-based experience as engaging and enjoyable.



The exhibition provided qualitative feedback on the prototype experience; it was not a clinical evaluation of recovery outcomes.
Small movements.
Meaningful moments.
Reeha explores how clinically informed movements, familiar activities, and immediate feedback can make home rehabilitation feel more approachable. The goal is to help patients feel confident practicing and connected to the people supporting their recovery.


